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	underlying_as_pc: correctly draw player on sphere
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		| @@ -2429,7 +2429,7 @@ EX namespace rots { | |||||||
|       reset_projection(); current_display->set_all(0, 0); |       reset_projection(); current_display->set_all(0, 0); | ||||||
|       ptds.clear(); |       ptds.clear(); | ||||||
|       drawthemap(); |       drawthemap(); | ||||||
|       if(underlying_as_pc) drawPlayer(moPlayer, centerover, shiftless(spin90()), 0xFFFFFFFF, 0); |       if(underlying_as_pc) drawPlayer(moPlayer, centerover, sphere ? shiftless(xpush(M_PI) * spin90()) : shiftless(spin90()), 0xFFFFFFFF, 0); | ||||||
|       drawqueue(); |       drawqueue(); | ||||||
|       if(!underlying_as_pc) displaychr(current_display->xcenter, current_display->ycenter, 0, 24 * mapfontscale / 100, '+', 0xFFFFFFFF); |       if(!underlying_as_pc) displaychr(current_display->xcenter, current_display->ycenter, 0, 24 * mapfontscale / 100, '+', 0xFFFFFFFF); | ||||||
|       glflush(); |       glflush(); | ||||||
|   | |||||||
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