diff --git a/landlock.cpp b/landlock.cpp index 2d445e88..cc3879f1 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -675,6 +675,15 @@ land_validity_t& land_validity(eLand l) { if(!bounded) return bounded_only; return specially_designed; } + + if(nil) { + if(among(l, laCrossroads, laCrossroads2, laCrossroads3, laCrossroads4)) + return lv::full_game; + if(among(l, laPalace, laGraveyard, laWineyard, laElementalWall)) + return lv::pattern_special; + if(among(l, laEndorian, laCaribbean, laHaunted, laVolcano, laClearing, laStorms, laBlizzard)) + return lv::not_implemented; + } if(WDIM == 3) { if(l == laWarpCoast) return ugly_version_nofull; @@ -786,7 +795,7 @@ land_validity_t& land_validity(eLand l) { return bounded_only; // Crystal World is designed for nice_dual geometries - if(l == laDual && !has_nice_dual()) + if(l == laDual && (!has_nice_dual() || nonisotropic)) return dont_work; if(l == laHaunted && chaosmode) @@ -1102,8 +1111,8 @@ land_validity_t& land_validity(eLand l) { } if(l == laDocks && !randomPatternsMode) { - if(a38 && !GOLDBERG && !sol) return specially_designed; - if(a38 && !sol) return pattern_not_implemented_weird; + if(a38 && !GOLDBERG && !nonisotropic) return specially_designed; + if(a38 && !nonisotropic) return pattern_not_implemented_weird; return pattern_not_implemented_exclude; }