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Orb of Winter and Orb of Luck.
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@@ -558,6 +558,14 @@ void geometry_information::procedural_shapes() {
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}
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hpcpush(ddi(0, zhexf*.6) * C0);
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bshape(shSnowflake, PPR::ITEM);
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for(int t=0; t<=SD6; t++) {
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hpcpush(ddi(t*S14, zhexf*.7*.8*3/4) * C0);
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if(t != SD6) hpcpush(ddi(t*S14+SD7, zhexf*.7*-.5*3/4) * C0);
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}
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hpcpush(ddi(0, zhexf*.7*.6) * C0);
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//copyshape(shSnowflake, shDaisy, PPR::ITEM);
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bshape(shTriangle, PPR::ITEM);
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for(int t=0; t<=SD3; t++) {
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hpcpush(ddi(t*S28, zhexf*.5) * C0);
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@@ -1341,6 +1349,7 @@ void geometry_information::prepare_shapes() {
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bshape(shReptileTail, PPR::MONSTER_BODY, scalefactor, 303);
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bshape(shReptileEye, PPR::MONSTER_EYE0, scalefactor, 304);
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bshape(shDodeca, PPR::ITEM, scalefactor, 305);
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bshape(shSmallerDodeca, PPR::ITEM, scalefactor*.8, 305);
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bshape(shTerraArmor1, PPR::MONSTER_BODY, scalefactor, 349);
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bshape(shTerraArmor2, PPR::MONSTER_BODY, scalefactor, 350);
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