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crystal:: pirates no longer drop confusing Compasses
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@@ -1524,7 +1524,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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if(d == 7 && c->wall == waCTree && hrand(5000) < 100 + items[itPirate] + yendor::hardness())
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c->monst = moParrot;
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ONEMPTY {
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if(hrand(1500) < 4 && celldistAlt(c) <= -5 && peace::on)
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if(hrand(1500) < 4 && celldistAlt(c) <= -5 && peace::on && geometry != gCrystal)
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c->item = itCompass;
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if(hrand(16000) < 40 + (items[itPirate] + yendor::hardness()))
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c->monst = moPirate;
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