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crystal:: pirates no longer drop confusing Compasses
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2
game.cpp
2
game.cpp
@@ -2186,7 +2186,7 @@ void killMonster(cell *c, eMonster who, flagtype deathflags) {
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if(m == moPirate && isOnCIsland(c) && c->item == itNone && (
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eubinary ||
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(c->master->alt && celldistAlt(c) <= 2-getDistLimit()) ||
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isHaunted(c->land))) {
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isHaunted(c->land)) && geometry != gCrystal) {
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bool toomany = false;
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->move(i);
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