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3D:: shader variants for R3 and S3
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@@ -1594,7 +1594,7 @@ bool do_draw(cell *c) {
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bool do_draw(cell *c, const transmatrix& T) {
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if(DIM == 3) {
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if(hyperbolic && T[DIM][DIM] > binary::btrange_cosh) return false;
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if(euclid && hypot_d(tC0(T), 3) > 10) return false;
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if(euclid && hypot_d(tC0(T), 3) > 7) return false;
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setdist(c, 7, c);
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return true;
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}
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