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3D:: shader variants for R3 and S3

This commit is contained in:
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2019-02-25 04:04:26 +01:00
committed by Zeno Rogue
parent 4b356d9945
commit 1fcf58e17a
4 changed files with 19 additions and 9 deletions

View File

@@ -218,8 +218,12 @@ void display_data::set_projection(int ed, bool apply_models) {
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band;
if(pmodel == mdHalfplane && hyperbolic && apply_models)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane;
if(DIM == 3)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standard3;
if(DIM == 3 && hyperbolic)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3;
if(DIM == 3 && euclid)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3;
if(DIM == 3 && sphere)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardS3;
}
start_projection(ed, shaderside_projection);
@@ -258,7 +262,7 @@ void display_data::set_projection(int ed, bool apply_models) {
current_display->scrdist_text = cd->ysize * sc / 2;
if(glhr::new_shader_projection == glhr::shader_projection::standard3) {
if(glhr::new_shader_projection == glhr::shader_projection::standardH3) {
glhr::fog_max(1/binary::btrange);
}