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	better mission screen in the peace/tutorial/autocheat mode
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								quit.cpp
									
									
									
									
									
								
							| @@ -313,7 +313,10 @@ void showMission() { | ||||
|     XLAT("GAME OVER"),  | ||||
|     0xC00000, 200, 100 | ||||
|     ); | ||||
|  | ||||
|   if(!peace::on) | ||||
|     dialog::addInfo(XLAT("Your score: %1", its(gold()))); | ||||
|   if(!peace::on) | ||||
|     dialog::addInfo(XLAT("Enemies killed: %1", its(tkills()))); | ||||
|  | ||||
| #if CAP_TOUR | ||||
| @@ -324,7 +327,9 @@ void showMission() { | ||||
|     dialog::addInfo(XLAT("CONGRATULATIONS!"), iinf[itOrbYendor].color); | ||||
|     } | ||||
|   else { | ||||
|     if(princess::challenge)  | ||||
|     if(tour::on) | ||||
|       ; | ||||
|     else if(princess::challenge)  | ||||
|       dialog::addInfo(XLAT("Follow the Mouse and escape with %the1!", moPrincess)); | ||||
|     else if(gold() < R30) | ||||
|       dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30))); | ||||
| @@ -351,6 +356,7 @@ void showMission() { | ||||
| #if CAP_TOUR | ||||
|   else if(tour::on) ; | ||||
| #endif | ||||
|   else if(peace::on) ; | ||||
|   else if(tkills() < R100) | ||||
|     dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100))); | ||||
|   else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5)) | ||||
| @@ -372,10 +378,10 @@ void showMission() { | ||||
|       dialog::addInfo(XLAT("Hyperstone Quest completed!"), iinf[itHyperstone].color); | ||||
|     } | ||||
|   else dialog::addInfo(XLAT("Some lands unlock at specific treasures or kills")); | ||||
|   if(cheater) { | ||||
|   if(cheater && !autocheat) { | ||||
|     dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020); | ||||
|     } | ||||
|   if(!cheater) { | ||||
|   else { | ||||
|     dialog::addInfo(timeline(), 0xC0C0C0); | ||||
|     } | ||||
|    | ||||
|   | ||||
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