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crossbow:: piercing dragons
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@@ -101,7 +101,7 @@ EX int create_path() {
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if(thruVine(cw2.at, cw2.peek())) continue;
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if(cw2.at->monst) {
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flagtype attackflags = AF_NORMAL;
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flagtype attackflags = AF_BOW;
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if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
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if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
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if(items[itCurseWeakness]) attackflags |= AF_WEAK;
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@@ -265,7 +265,7 @@ EX void add_fire(cell *c) {
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}
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EX void shoot() {
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flagtype attackflags = AF_NORMAL;
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flagtype attackflags = AF_BOW;
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if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
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if(items[itOrbSlaying]) attackflags |= AF_CRUSH;
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if(items[itCurseWeakness]) attackflags |= AF_WEAK;
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