fixed default eye levels

This commit is contained in:
Zeno Rogue 2022-12-18 00:16:49 +01:00
parent 006a325d36
commit 1f3db08ac4
1 changed files with 2 additions and 2 deletions

View File

@ -1319,7 +1319,7 @@ EX void switch_always3() {
}
if((euc_in_hyp() || euc_in_noniso()) && inverted_embedding) {
vid.wall_height *= -1;
vid.eye = 2 * vid.depth;
vid.eye = -2 * vid.depth;
}
if(euc_in_hyp() && spatial_embedding == seMuchLowerCurvature) {
vid.eye = inverted_embedding ? -vid.depth : vid.depth;
@ -1328,7 +1328,7 @@ EX void switch_always3() {
if(msphere && spatial_embedding == seProduct) {
vid.depth = 0;
vid.wall_height = 2;
vid.eye = -2;
vid.eye = 2;
}
if(pmodel == mdDisk) pmodel = nonisotropic ? mdGeodesic : mdPerspective;
swapmatrix(View);