From 1ee49875ea0a5dfb2d4b16657c8f410c4a0a1013 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 29 Jun 2024 23:49:16 +0200 Subject: [PATCH] updated documentation about how to make pics --- source-doc.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source-doc.md b/source-doc.md index 4ad08733..45266049 100644 --- a/source-doc.md +++ b/source-doc.md @@ -144,7 +144,7 @@ Adding Wall Types (i.e., any static objects) How to add new graphics ----------------------- -* Draw a picture in the Vector Graphics Editor, and press Shift+S to get the code +* Draw a picture in the Shape Editor, and F4 to get the code (it will appear in file `shape.txt` and also on the console) * Paste the code into polydata[] in polygons.cpp, but replace ID by NEWSHAPE, (number identifier) * Add a new shape member (sh*) in hr::geometry_information * For floor shapes, add a new member of type escher_floorshape in hr::geometry_information, and init_escher() call in init_floorshapes()