solv:: fixed Temple generation

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:12 +02:00
parent 602e6f27db
commit 1eacccd587
+1 -1
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@@ -1615,7 +1615,7 @@ void moreBigStuff(cell *c) {
c->wall = waColumn; c->wall = waColumn;
} }
else if((c->land == laRlyeh && !euclid) || c->land == laTemple) if(!(binarytiling && specialland != laTemple)) { else if((c->land == laRlyeh && !euclid) || c->land == laTemple) if(!(binarytiling && specialland != laTemple && c->land == laRlyeh)) {
if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= 2))) { if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= 2))) {
if(!eubinary && !chaosmode) currentmap->generateAlts(c->master); if(!eubinary && !chaosmode) currentmap->generateAlts(c->master);
preventbarriers(c); preventbarriers(c);