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renamed enums for Invincible -> Ruins

This commit is contained in:
Zeno Rogue 2018-01-03 21:51:11 +01:00
parent e20f336b82
commit 1e85e21fb4
8 changed files with 16 additions and 16 deletions

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@ -116,7 +116,7 @@ enum eItem {
itLavaLily, itHunting, itBlizzard, itTerra, itLavaLily, itHunting, itBlizzard, itTerra,
itOrbSide1, itOrbSide2, itOrbSide3, itOrbSide1, itOrbSide2, itOrbSide3,
itOrbLava, itOrbMorph, itGlowCrystal, itSnake, itOrbLava, itOrbMorph, itGlowCrystal, itSnake,
itDock, itInvix, itMagnet, itSwitch, itDock, itRuins, itMagnet, itSwitch,
itOrbPhasing, itOrbMagnetism, itOrbSlaying itOrbPhasing, itOrbMagnetism, itOrbSlaying
}; };
@ -190,7 +190,7 @@ enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle
laMirrorWall, laMirrored, laMirrorWall2, laMirrored2, laMirrorWall, laMirrored, laMirrorWall2, laMirrored2,
laMirrorOld, laMirrorOld,
laVolcano, laBlizzard, laHunting, laTerracotta, laMercuryRiver, laVolcano, laBlizzard, laHunting, laTerracotta, laMercuryRiver,
laDual, laSnakeNest, laDocks, laInvincible, laMagnetic, laDual, laSnakeNest, laDocks, laRuins, laMagnetic,
laSwitch laSwitch
}; };

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@ -277,7 +277,7 @@ int itemclass(eItem i) {
i == itGreenGrass || i == itBull || i == itGreenGrass || i == itBull ||
i == itLavaLily || i == itHunting || i == itLavaLily || i == itHunting ||
i == itBlizzard || i == itTerra || i == itGlowCrystal || i == itSnake || i == itBlizzard || i == itTerra || i == itGlowCrystal || i == itSnake ||
i == itDock || i == itInvix || i == itSwitch i == itDock || i == itRuins || i == itSwitch
) )
return IC_TREASURE; return IC_TREASURE;
if(i == itSavedPrincess || i == itStrongWind || i == itWarning) if(i == itSavedPrincess || i == itStrongWind || i == itWarning)

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@ -2527,7 +2527,7 @@ void setcolors(cell *c, int& wcol, int &fcol) {
case laDragon: case laStorms: case laTerracotta: case laMercuryRiver: case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
fcol = linf[c->land].color; break; fcol = linf[c->land].color; break;
case laInvincible: case laRuins:
fcol = pseudohept(c) ? 0xC0C0C0 : 0x40A040; fcol = pseudohept(c) ? 0xC0C0C0 : 0x40A040;
break; break;

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@ -545,7 +545,7 @@ string generateHelpForLand(eLand l) {
KILLREQ(moAirElemental, laWhirlwind); KILLREQ(moAirElemental, laWhirlwind);
} }
if(l == laInvincible) if(l == laRuins)
KILLREQ(moSkeleton, laPalace); KILLREQ(moSkeleton, laPalace);
if(l == laTrollheim) { if(l == laTrollheim) {

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@ -331,7 +331,7 @@ namespace inv {
gainOrbs(itGlowCrystal, itOrbSide2); gainOrbs(itGlowCrystal, itOrbSide2);
gainOrbs(itSwitch, itOrbPhasing); gainOrbs(itSwitch, itOrbPhasing);
gainOrbs(itMagnet, itOrbMagnetism); gainOrbs(itMagnet, itOrbMagnetism);
gainOrbs(itInvix, itOrbSlaying); gainOrbs(itRuins, itOrbSlaying);
if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1; if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1;

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@ -1914,8 +1914,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
} }
break; break;
case laInvincible: { case laRuins: {
int kf = 10 + items[itInvix] + yendor::hardness(); int kf = 10 + items[itRuins] + yendor::hardness();
if(d == 8) { if(d == 8) {
if(out_ruin(c)) { if(out_ruin(c)) {
if(hrand(100) < 3) if(hrand(100) < 3)
@ -1940,8 +1940,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
c->monst = pick(moHexDemon, moHexDemon, moHexDemon, moAltDemon, moAltDemon, moMonk, moMonk, moSkeleton, moSkeleton, moCrusher); c->monst = pick(moHexDemon, moHexDemon, moHexDemon, moAltDemon, moAltDemon, moMonk, moMonk, moSkeleton, moSkeleton, moCrusher);
c->hitpoints = 3; c->hitpoints = 3;
} }
if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itInvix)) if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itRuins))
c->item = itInvix; c->item = itRuins;
} }
break; break;
} }

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@ -212,7 +212,7 @@ int isNative(eLand l, eMonster m) {
case laSwitch: case laSwitch:
return m == moSwitch1 || m == moSwitch2 ? 2 : 0; return m == moSwitch1 || m == moSwitch2 ? 2 : 0;
case laInvincible: case laRuins:
return among(m, moPair, moHexDemon, moAltDemon, moMonk, moCrusher) ? 2 : return among(m, moPair, moHexDemon, moAltDemon, moMonk, moCrusher) ? 2 :
m == moSkeleton ? 1 : 0; m == moSkeleton ? 1 : 0;
} }
@ -309,7 +309,7 @@ eItem treasureType(eLand l) {
case laDual: return itGlowCrystal; case laDual: return itGlowCrystal;
case laSnakeNest: return itSnake; case laSnakeNest: return itSnake;
case laDocks: return itDock; case laDocks: return itDock;
case laInvincible: return itInvix; case laRuins: return itRuins;
case laSwitch: return itSwitch; case laSwitch: return itSwitch;
case laCA: return itNone; case laCA: return itNone;
@ -547,7 +547,7 @@ bool landUnlocked(eLand l) {
case laSwitch: case laSwitch:
return gold() >= R90; return gold() >= R90;
case laInvincible: case laRuins:
return kills[moSkeleton]; return kills[moSkeleton];
} }
return false; return false;
@ -808,7 +808,7 @@ eLand getNewLand(eLand old) {
tab[cnt++] = laPalace; tab[cnt++] = laPalace;
if(old == laDragon && items[itElixir] >= U10) LIKELY tab[cnt++] = laReptile; if(old == laDragon && items[itElixir] >= U10) LIKELY tab[cnt++] = laReptile;
if(kills[moVizier]) tab[cnt++] = laEmerald; if(kills[moVizier]) tab[cnt++] = laEmerald;
if(kills[moSkeleton]) tab[cnt++] = laInvincible; if(kills[moSkeleton]) tab[cnt++] = laRuins;
if(items[itFeather] >= U10) { if(items[itFeather] >= U10) {
tab[cnt++] = laZebra; tab[cnt++] = laZebra;
if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra; if(old == laMotion || old == laHunting) LIKELY2 tab[cnt++] = laZebra;
@ -966,7 +966,7 @@ vector<eLand> land_over = {
laHell, laCrossroads3, laCocytus, laPower, laCrossroads4, laHell, laCrossroads3, laCocytus, laPower, laCrossroads4,
laCrossroads5, laCrossroads5,
// EXTRA // EXTRA
laWildWest, laHalloween, laDual, laSnakeNest, laDocks, laInvincible, laSwitch, laMagnetic, laCA laWildWest, laHalloween, laDual, laSnakeNest, laDocks, laRuins, laSwitch, laMagnetic, laCA
}; };
vector<eLand> landlist; vector<eLand> landlist;

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@ -114,7 +114,7 @@ const orbinfo orbinfos[ORBLINES] = {
{orbgenflags::S_GUEST, laSwitch, 2000, 0, itOrbSpace}, {orbgenflags::S_GUEST, laSwitch, 2000, 0, itOrbSpace},
{orbgenflags::S_NATIVE, laSwitch, 2000, 3000, itOrbPhasing}, {orbgenflags::S_NATIVE, laSwitch, 2000, 3000, itOrbPhasing},
{orbgenflags::S_NATIVE, laMagnetic, 2000, 3000, itOrbMagnetism}, {orbgenflags::S_NATIVE, laMagnetic, 2000, 3000, itOrbMagnetism},
{orbgenflags::S_NATIVE, laInvincible, 2000, 3000, itOrbSlaying}, {orbgenflags::S_NATIVE, laRuins, 2000, 3000, itOrbSlaying},
{orbgenflags::S_NATIVE, laWhirlpool, 0, 2000, itOrbWater}, // needs to be last {orbgenflags::S_NATIVE, laWhirlpool, 0, 2000, itOrbWater}, // needs to be last
}; };