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renamed enums for Invincible -> Ruins
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@@ -1914,8 +1914,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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}
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break;
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case laInvincible: {
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int kf = 10 + items[itInvix] + yendor::hardness();
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case laRuins: {
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int kf = 10 + items[itRuins] + yendor::hardness();
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if(d == 8) {
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if(out_ruin(c)) {
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if(hrand(100) < 3)
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@@ -1940,8 +1940,8 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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c->monst = pick(moHexDemon, moHexDemon, moHexDemon, moAltDemon, moAltDemon, moMonk, moMonk, moSkeleton, moSkeleton, moCrusher);
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c->hitpoints = 3;
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}
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if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itInvix))
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c->item = itInvix;
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if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itRuins))
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c->item = itRuins;
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}
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break;
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}
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