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nilrider:: removed speedlimit -- will do it other way

This commit is contained in:
Zeno Rogue 2022-05-01 12:51:58 +02:00
parent 8ba5c58ac2
commit 1e176bb3b0

View File

@ -184,9 +184,6 @@ void run() {
};
}
int speedlimit = 0;
vector<string> speedlimit_names = {"none", "yellow", "green", "full"};
void pick_level() {
clearMessages();
dialog::init(XLAT("select the track"), 0xC0C0FFFF, 150, 100);
@ -211,7 +208,6 @@ void pick_game() {
dialog::add_action_push(pick_level);
dialog::addInfo(curlev->longdesc);
dialog::addBreak(100);
add_edit(speedlimit);
add_edit(planning_mode);
dialog::addBreak(100);
dialog::addBack();
@ -318,14 +314,6 @@ void initialize() {
param_enum(planning_mode, "nil_planning", "nil_planning", false)
-> editable({{"manual", "control the unicycle manually"}, {"planning", "try to plan the optimal route!"}}, "game mode", 'p');
param_enum(speedlimit, "nil_speedlimit", "nil_speedlimit", 0)
-> editable({
{"no limit", "reach the goals as fast as you wan"},
{"yellow", "your speed must be in the yellow zone to collect"},
{"green", "your speed must be in the green zone to collect"},
{"full", "you must fully stop to collect"}
}, "speed limit", 's');
rv_hook(hooks_frame, 100, frame);
rv_hook(shmup::hooks_turn, 100, turn);
on = true;