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fine-tuning the Hyperstone Quest in OSM

This commit is contained in:
Zeno Rogue
2017-08-14 21:13:06 +02:00
parent be42734180
commit 1de906200b
2 changed files with 61 additions and 5 deletions

View File

@@ -261,6 +261,14 @@ string generateHelpForItem(eItem it) {
"You can gain further Orbs of the Mirror by collecting 2, 4, 8..."
);
if(it == itPower)
help += XLAT(
"\n\nThe amount of Orbs obtained by using Orbs of Mirroring is "
"multiplied by sqrt(1+p/20), where p is the number of Powerstones "
"collected. This also affects the mirrorings which happened before "
"collecting the Powerstones."
);
if(it == itOrbLuck)
help += XLAT(
"\n\nIn the Orb Strategy Mode, the Orb of Luck also "
@@ -430,6 +438,13 @@ string generateHelpForLand(eLand l) {
l == laReptile || l == laIvoryTower)
TREQ(R30)
if(l == laPower && inv::on)
help += XLAT(
"\n\nThe amount of Orbs obtained by using Orbs of Mirroring is "
"multiplied by sqrt(1+p/20), where p is the number of Powerstones "
"collected. This also affects the mirrorings which happened before "
"collecting the Powerstones."
);
if(isCoastal(l))
s += XLAT("Coastal region -- connects inland and aquatic regions.\n");