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ray:: fixed ray_kleinize_twisted for nil to return correct coordinates for top/bottom
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@ -891,7 +891,7 @@ hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
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if(id < ks) h = spin(-TAU * id / ks) * h;
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if(nil) return hyperpoint(x, y, z - x * y / 2, 1);
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if(nil) return id >= ks ? hyperpoint(x, y, 0, 1) : hyperpoint(x, y, (z - x * y / 2) / nilv::nilwidth / nilv::nilwidth, 1);
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ld dx, dy;
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