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more exports, inlines exported
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@@ -1240,7 +1240,7 @@ void drawPlayer(eMonster m, cell *where, const transmatrix& V, color_t col, doub
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}
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}
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int wingphase(int period, int phase = 0) {
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int wingphase(int period, int phase) {
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ld t = fractick(period, phase);
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const int WINGS2 = WINGS * 2;
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int ti = int(t * WINGS2) % WINGS2;
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