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use checktide always when sightrange>7

This commit is contained in:
Zeno Rogue
2018-01-29 16:28:06 +01:00
parent 485a77a5f6
commit 1d5259c074
3 changed files with 4 additions and 1 deletions

View File

@@ -3415,7 +3415,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
viewBuggyCells(c,V);
if(conformal::on || inHighQual) checkTide(c);
if(conformal::on || inHighQual || sightrange > 7) checkTide(c);
// save the player's view center
if(isPlayerOn(c) && !shmup::on) {