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use checktide always when sightrange>7
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@@ -3415,7 +3415,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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viewBuggyCells(c,V);
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if(conformal::on || inHighQual) checkTide(c);
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if(conformal::on || inHighQual || sightrange > 7) checkTide(c);
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// save the player's view center
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if(isPlayerOn(c) && !shmup::on) {
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