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left-handed player characters
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18
graph.cpp
18
graph.cpp
@@ -894,27 +894,29 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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if(items[itOrbSide1] && !shmup::on)
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queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
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transmatrix VWPN = cs.lefthanded ? VBODY * Mirror : VBODY;
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if(peace::on) ;
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else if(items[itOrbThorns])
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queuepoly(VBODY, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
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queuepoly(VWPN, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
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else if(!shmup::on && items[itOrbDiscord])
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queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
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queuepoly(VWPN, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
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else if(items[itRevolver])
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queuepoly(VBODY, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
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queuepoly(VWPN, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
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else if(items[itOrbSlaying]) {
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queuepoly(VBODY, shFlailTrunk, fc(314, cs.swordcolor, 3));
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queuepoly(VBODY, shHammerHead, fc(314, cs.swordcolor, 3));
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queuepoly(VWPN, shFlailTrunk, fc(314, cs.swordcolor, 3));
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queuepoly(VWPN, shHammerHead, fc(314, cs.swordcolor, 3));
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}
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else if(!shmup::on)
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queuepoly(VBODY, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
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queuepoly(VWPN, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
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else if(shmup::curtime >= shmup::getPlayer()->nextshot)
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queuepoly(VBODY, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
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queuepoly(VWPN, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
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if(items[itOrbBeauty]) {
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if(cs.charid&1)
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queuepoly(VHEAD, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
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else
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queuepoly(VBODY, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
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queuepoly(VWPN, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
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}
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if(where && where->land == laWildWest) {
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