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adjusted Rogueviz to HR changes
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@@ -89,12 +89,12 @@ struct storydata { int s; int e; const char *text; } story[] = {
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if(dt && drawtris < 255) drawtris++;
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else if(drawtris && !dt) drawtris--;
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linepatterns::setColor(linepatterns::patZebraTriangles, 0x40FF4000 + drawtris);
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linepatterns::patZebraTriangles.color = 0x40FF4000 + drawtris;
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if(dn && drawnet < 255) drawnet++;
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else if(drawnet && !dn) drawnet--;
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linepatterns::setColor(linepatterns::patZebraLines, 0xFF000000 + drawnet);
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linepatterns::patZebraLines.color = 0xFF000000 + drawnet;
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vid.grid = drawnet;
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