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simplified and uniformized floorshapes
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@@ -1164,7 +1164,6 @@ void geometry_information::configure_floorshapes() {
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shMFloor3.prio = PPR::FLOOR_DRAGON;
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shMFloor4.prio = PPR::FLOOR_DRAGON;
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for(int i=0; i<3; i++) shRedRockFloor[i].scale = .9 - .1 * i;
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generate_floorshapes();
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}
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void geometry_information::prepare_shapes() {
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