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	refactored the parameter (saver/setting) system
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		| @@ -82,7 +82,7 @@ void fire() { | ||||
|  | ||||
| bool handleKey(int sym, int uni) { | ||||
|   if(cmode & sm::NORMAL) { | ||||
|     char* t = scfg_ads.keyaction; | ||||
|     int* t = scfg_ads.keyaction; | ||||
|     if(t[sym] >= 16 && t[sym] < 32) return true; | ||||
|     if(sym == 'v') pushScreen(game_menu); | ||||
|     if(sym == SDLK_ESCAPE) pushScreen(game_menu); | ||||
|   | ||||
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