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3D graphics in 2D (first commit)
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@@ -272,7 +272,7 @@ namespace yendor {
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}
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}
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else if(DIM == 3) {
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else if(WDIM == 3) {
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int d = celldistance(nyi.path[0], ycw.at);
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vector<cell*> next;
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forCellCM(c, ycw.at) if(celldistance(nyi.path[0], c) > d) next.push_back(c);
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