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3D graphics in 2D (first commit)
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@@ -669,7 +669,7 @@ land_validity_t& land_validity(eLand l) {
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return specially_designed;
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}
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if(DIM == 3) {
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if(WDIM == 3) {
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if(l == laWarpCoast) return ugly_version;
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if(l == laWineyard && hyperbolic && !binarytiling && S7 == 6) return lv::pattern_special;
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if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special;
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@@ -1059,7 +1059,7 @@ land_validity_t& land_validity(eLand l) {
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if(l == laDual && !geometry && !GOLDBERG)
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return hyperbolic_37 ? not_in_full_game3 : not_in_full_game;
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if(l == laSnakeNest && DIM == 2) {
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if(l == laSnakeNest && WDIM == 2) {
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if(geosupport_threecolor() < 2)
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return needs_threecolor;
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else return specially_designed;
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