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3D graphics in 2D (first commit)
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18
complex.cpp
18
complex.cpp
@@ -1197,7 +1197,7 @@ namespace mirror {
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cell *c = cw.at;
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#if MAXMDIM >= 4
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if(DIM == 3 && !binarytiling) {
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if(WDIM == 3 && !binarytiling) {
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if(shmup::on) for(int i=0; i<cw.at->type; i++)
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createMirror(cw + i + wstep - i, cpid);
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return;
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@@ -1228,7 +1228,7 @@ namespace mirror {
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}
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#endif
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#if MAXMDIM >= 4
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if(DIM == 3 && !binarytiling) {
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if(WDIM == 3 && !binarytiling) {
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if(shmup::on) for(int i=0; i<cw.at->type; i++)
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createMirror(cw + i + wstep - i, cpid);
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return;
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@@ -1959,7 +1959,7 @@ namespace heat {
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int divby = 10;
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if(S7 > 10) divby *= 2;
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if(archimedean) divby *= 2;
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if(DIM == 3) divby *= 2;
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if(WDIM == 3) divby *= 2;
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for(int i=0; i<dcs; i++) {
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cell *c = allcells[i];
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@@ -3637,7 +3637,7 @@ namespace dungeon {
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c->wall = waLadder;
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}
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else if(DIM == 3) {
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else if(WDIM == 3) {
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int cnt = 0;
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int below = 0;
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manual_celllister cl;
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@@ -3718,7 +3718,7 @@ namespace dungeon {
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bool rdepths[5];
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int switchcount = 0;
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if(DIM == 3) {
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if(WDIM == 3) {
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for(int i=0; i<5; i++) rdepths[i] = false;
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manual_celllister cl;
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@@ -3818,8 +3818,8 @@ namespace dungeon {
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if(df&1) {
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generate_around(c);
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int df1 = DIM == 3 ? 0 : dungeonFlags(ts::left_of(c, coastvalEdge));
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int df2 = DIM == 3 ? 0 : dungeonFlags(ts::right_of(c, coastvalEdge));
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int df1 = WDIM == 3 ? 0 : dungeonFlags(ts::left_of(c, coastvalEdge));
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int df2 = WDIM == 3 ? 0 : dungeonFlags(ts::right_of(c, coastvalEdge));
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c->wparam = 0;
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if(hrand(100) < (c->landparam % 5 == 0 ? 80 : 20)) {
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@@ -3847,7 +3847,7 @@ namespace dungeon {
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if(q) downs[hrand(q)]->wall = waLadder;
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*/
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cell *c2 =
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DIM == 3 ? random_child(c, coastvalEdge) :
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WDIM == 3 ? random_child(c, coastvalEdge) :
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c->wparam == 1 ? ts::add(c, 1, 2, coastvalEdge) :
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c->wparam == 2 ? ts::add(c, -1, -2, coastvalEdge) :
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c->wparam == 3 ? ts::add(c, 1, 3, coastvalEdge) :
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@@ -3902,7 +3902,7 @@ namespace dungeon {
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void all(cell *c, int d) {
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if(d == 8 && (c->land == laIvoryTower || c->land == laDungeon) && !euclid) {
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if(hrand(1000) < 75 && (DIM == 3 || (c->landparam & 1))) {
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if(hrand(1000) < 75 && (WDIM == 3 || (c->landparam & 1))) {
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c->landflags = 3;
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}
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else c->landflags = 0;
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