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rulegen:: implemented w_numerical
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parent
75e637be30
commit
1c08b5500f
29
rulegen.cpp
29
rulegen.cpp
@ -58,7 +58,7 @@ EX int states_premini = 0;
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#ifdef HDR
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#ifdef HDR
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/** change some flags -- they usually make it worse */
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/** change some flags -- they usually make it worse */
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static const flagtype w_numerical = Flag(1); /*< build trees numerically (to be implemented) */
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static const flagtype w_numerical = Flag(1); /*< build trees numerically */
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static const flagtype w_single_shortcut = Flag(2); /*< generate just one shortcut */
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static const flagtype w_single_shortcut = Flag(2); /*< generate just one shortcut */
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static const flagtype w_no_shortcut = Flag(3); /*< generate no shortcuts */
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static const flagtype w_no_shortcut = Flag(3); /*< generate no shortcuts */
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static const flagtype w_no_restart = Flag(4); /*< do not restart at powers of two */
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static const flagtype w_no_restart = Flag(4); /*< do not restart at powers of two */
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@ -175,9 +175,23 @@ tcell *gen_tcell(int id) {
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return c;
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return c;
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}
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}
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map<cell*, tcell*> cell_to_tcell;
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map<tcell*, cell*> tcell_to_cell;
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tcell* tmove(tcell *c, int d) {
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tcell* tmove(tcell *c, int d) {
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if(d<0 || d >= c->type) throw hr_exception("wrong d");
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if(d<0 || d >= c->type) throw hr_exception("wrong d");
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if(c->move(d)) return c->move(d);
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if(c->move(d)) return c->move(d);
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if(flags & w_numerical) {
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cell *oc = tcell_to_cell[c];
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cell *oc1 = oc->cmove(d);
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auto& c1 = cell_to_tcell[oc1];
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if(!c1) {
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c1 = gen_tcell(shvid(oc1));
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tcell_to_cell[c1] = oc1;
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}
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c->c.connect(d, cell_to_tcell[oc1], oc->c.spin(d), false);
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return c1;
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}
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auto cd = twalker(c, d);
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auto cd = twalker(c, d);
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ufind(cd);
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ufind(cd);
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auto& co = arb::current.shapes[c->id].connections[cd.spin];
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auto& co = arb::current.shapes[c->id].connections[cd.spin];
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@ -1577,8 +1591,19 @@ EX void generate_rules() {
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hard_parents = single_live_branches = double_live_branches = 0;
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hard_parents = single_live_branches = double_live_branches = 0;
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t_origin.clear();
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t_origin.clear();
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cell_to_tcell.clear();
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tcell_to_cell.clear();
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if(flags & w_single_origin) {
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if(flags & w_numerical) {
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start_game();
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cell *s = currentmap->gamestart();
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tcell *c = gen_tcell(shvid(s));
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cell_to_tcell[s] = c;
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tcell_to_cell[c] = s;
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c->dist = 0;
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t_origin.push_back(c);
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}
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else if(flags & w_single_origin) {
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tcell *c = gen_tcell(0);
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tcell *c = gen_tcell(0);
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c->dist = 0;
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c->dist = 0;
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t_origin.push_back(c);
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t_origin.push_back(c);
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