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	adjusted sn shader
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		| @@ -558,8 +558,8 @@ EX namespace sn { | ||||
|     "float cy = iy*(1.-1./PRECY) + .5/PRECY;" | ||||
|     "float cz = iz*(1.-1./PRECZ) + .5/PRECZ;" | ||||
|  | ||||
|     "if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)" | ||||
|        "res = vec4(0.,0.,0.,1.); " | ||||
|     // "if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)" | ||||
|     "if(ix > .65 + iz * .25 && iy > .55) res = vec4(0.,0.,0.,1.); " | ||||
|      | ||||
|      "else " | ||||
|    | ||||
|   | ||||
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