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adjusted sn shader

This commit is contained in:
Zeno Rogue 2020-01-15 18:20:31 +01:00
parent 7b3c835429
commit 1b87a22874

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@ -558,8 +558,8 @@ EX namespace sn {
"float cy = iy*(1.-1./PRECY) + .5/PRECY;"
"float cz = iz*(1.-1./PRECZ) + .5/PRECZ;"
"if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)"
"res = vec4(0.,0.,0.,1.); "
// "if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)"
"if(ix > .65 + iz * .25 && iy > .55) res = vec4(0.,0.,0.,1.); "
"else "