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adjusted sn shader
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@ -558,8 +558,8 @@ EX namespace sn {
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"float cy = iy*(1.-1./PRECY) + .5/PRECY;"
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"float cy = iy*(1.-1./PRECY) + .5/PRECY;"
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"float cz = iz*(1.-1./PRECZ) + .5/PRECZ;"
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"float cz = iz*(1.-1./PRECZ) + .5/PRECZ;"
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"if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)"
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// "if(ix > .5 && iy > .6 && ix < iy + .05 && iz < .2 && iz < (iy - 0.5) * 0.6)"
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"res = vec4(0.,0.,0.,1.); "
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"if(ix > .65 + iz * .25 && iy > .55) res = vec4(0.,0.,0.,1.); "
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"else "
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"else "
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