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refactored nilv::get_nsi to fix bugs where nil_structure_index is checked incorrectly
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@ -956,6 +956,13 @@ EX namespace nilv {
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EX int nil_structure_index;
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/** this returns nil_structure_index if it is used, otherwise -1 (if not nil) or -2 (if nil but not using nil_structure_index */
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EX int get_nsi() {
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if(!nil) return -1;
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if(mtwisted) return -2;
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return nil_structure_index;
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}
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nilstructure ns6 = {
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{{ mvec(-1,0,0), mvec(0,-1,0), mvec(0,0,-1), mvec(1,0,0), mvec(0,1,0), mvec(0,0,1) }},
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@ -923,8 +923,8 @@ hyperpoint ray_kleinize_twisted(hyperpoint h, int ks, int id) {
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}
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hyperpoint ray_kleinize(hyperpoint h, int id, ld pz) {
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if(!mtwisted && nil && nilv::nil_structure_index == 0 && among(id, 2, 5)) h[2] = 0;
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if(!mtwisted && nil && nilv::nil_structure_index == 2 && among(id, 6, 7)) h[2] = 0;
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if(nilv::get_nsi() == 0 && among(id, 2, 5)) h[2] = 0;
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if(nilv::get_nsi() == 2 && among(id, 6, 7)) h[2] = 0;
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if(mtwisted) return ray_kleinize_twisted(h, kleinize_sides, id);
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#if CAP_BT
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if(hyperbolic && bt::in()) {
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@ -129,7 +129,7 @@ EX bool available() {
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return true;
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if(sphere && pmodel == mdPerspective)
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return true;
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if(nil && nilv::nil_structure_index == 1)
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if(nilv::get_nsi() == 1)
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return false;
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if((sn::in() || nil || sl2) && pmodel == mdGeodesic)
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return true;
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@ -883,12 +883,12 @@ void raygen::move_forward() {
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string hnilw3 = to_glsl(nilv::nilwidth * nilv::nilwidth * sqrt(3) / 8);
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string hsqrt3 = to_glsl(sqrt(3)/2);
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if(!mtwisted && nil && nilv::nil_structure_index == 0) {
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if(nilv::get_nsi() == 0) {
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fmain +=
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"mediump float rz = (abs(nposition.x) > abs(nposition.y) ? -nposition.x*nposition.y : 0.) + nposition.z;\n";
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fmain += "rz += nposition.x * nposition.y * " + comu + ";";
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}
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if(!mtwisted && nil && nilv::nil_structure_index == 2) {
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if(nilv::get_nsi() == 2) {
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fmain += "mediump float x0 = nposition.x; mediump float y0 = nposition.y;\n";
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fmain +=
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"mediump float x1 = nposition.x * .5 + nposition.y * " + hsqrt3 + ";\n"
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@ -934,9 +934,9 @@ void raygen::move_forward() {
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"if(abs(nposition.x) > uBinaryWidth || abs(nposition.y) > uBinaryWidth || abs(nposition.z) > .5) {\n";
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else if(sol) fmain +=
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"if(abs(nposition.x) > uBinaryWidth || abs(nposition.y) > uBinaryWidth || abs(nposition.z) > log(2.)/2.) {\n";
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else if(nil && nilv::nil_structure_index == 0) fmain +=
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else if(nilv::get_nsi() == 0) fmain +=
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"if(abs(nposition.x) > "+hnilw+" || abs(nposition.y) > "+hnilw+" || abs(rz) > "+hnilw2+") {\n";
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else if(nil && nilv::nil_structure_index == 2) fmain +=
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else if(nilv::get_nsi() == 2) fmain +=
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"if(abs(nposition.x) > "+hnilw+" || abs(nposition.x/2. + nposition.y*"+hsqrt3+") > "+hnilw+" || abs(nposition.x/2. - nposition.y*"+hsqrt3+") > "+hnilw+" || abs(rz) > "+hnilw3+") {\n";
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fmain +=
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@ -987,14 +987,14 @@ void raygen::move_forward() {
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"if(nposition.z > log(2.)/2.) which = nposition.x > 0. ? 3 : 2;\n"
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"if(nposition.z <-log(2.)/2.) which = nposition.y > 0. ? 7 : 6;\n";
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}
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else if(nil && !mtwisted && nilv::nil_structure_index == 0) fmain +=
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else if(nilv::get_nsi() == 0) fmain +=
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"if(nposition.x > "+hnilw+") which = 3;\n"
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"if(nposition.x <-"+hnilw+") which = 0;\n"
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"if(nposition.y > "+hnilw+") which = 4;\n"
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"if(nposition.y <-"+hnilw+") which = 1;\n"
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"if(rz > "+hnilw2+") which = 5;\n"
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"if(rz <-"+hnilw2+") which = 2;\n";
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else if(nil && !mtwisted && nilv::nil_structure_index == 2) fmain +=
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else if(nilv::get_nsi() == 2) fmain +=
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"if(nposition.x > "+hnilw+") which = 0;\n"
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"if(nposition.x <-"+hnilw+") which = 3;\n"
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"if(nposition.x/2.+nposition.y*"+hsqrt3+" > "+hnilw+") which = 5;\n"
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@ -1405,8 +1405,8 @@ void raygen::emit_iterate(int gid1) {
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if(!(levellines && disable_texture)) {
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fmain += " mediump vec4 pos = position;\n";
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if(!mtwisted && nil && nilv::nil_structure_index == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n";
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if(!mtwisted && nil && nilv::nil_structure_index == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n";
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if(nilv::get_nsi() == 0) fmain += "if(which == 2 || which == 5) pos.z = 0.;\n";
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if(nilv::get_nsi() == 2) fmain += "if(which == 6 || which == 7) pos.z = 0.;\n";
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else if(mtwisted) {
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fmain += "pos = twist_coordinates(pos, sides-2, which);\n";
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string spinner = "h = cspin(0, 1, PI) * h;\n";
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@ -1484,9 +1484,9 @@ void raygen::emit_iterate(int gid1) {
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if(mtwisted) fmain +=
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" if(twist_dark(position, sides-2)) col.xyz /= 2.;\n";
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else if(nil && nilv::nil_structure_index == 0) fmain +=
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else if(nilv::get_nsi() == 0) fmain +=
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" if(abs(abs(position.x)-abs(position.y)) < .005) col.xyz /= 2.;\n";
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else if(nil && nilv::nil_structure_index == 2) {
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else if(nilv::get_nsi() == 2) {
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string hsqrt3 = to_glsl(sqrt(3)/2);
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fmain += "mediump float x0 = position.x; mediump float y0 = position.y;\n";
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fmain +=
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