Crystal World has been added to the standard full game -- removed

This commit is contained in:
Zeno Rogue 2018-04-13 15:05:24 +02:00
parent ba116d83ac
commit 1b32bf6ae3
1 changed files with 8 additions and 1 deletions

View File

@ -1036,6 +1036,7 @@ namespace lv {
land_validity_t out_of_theme = { 3, q2 &~ lv::appears_in_full, "Out of theme for the full game."};
land_validity_t no_game = { 2, q2 &~ lv::appears_in_full, "No game here."};
land_validity_t not_in_chaos = { 0, q0, "Does not work in chaos mode."};
land_validity_t not_in_full_game = {2, q2 &~ lv::appears_in_full, "Not in the full game."};
land_validity_t special_chaos = { 2, q2, "Special construction in the Chaos mode." };
land_validity_t special_euclidean = { 2, q2, "Special construction in the Euclidean mode." };
land_validity_t special_geo = { 2, q2, "Special construction in this geometry." };
@ -1331,8 +1332,14 @@ land_validity_t& land_validity(eLand l) {
return pattern_compatibility;
// these are highlighted whenever allowed
if(l == laHalloween || l == laDual)
if(l == laHalloween)
return specially_designed;
if(l == laDual && geosupport_threecolor() == 2)
return specially_designed;
if(l == laDual && !geometry && !gp::on)
return not_in_full_game;
if(l == laSnakeNest) {
if(geosupport_threecolor() < 2)