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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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@@ -184,7 +184,7 @@ renderbuffer::~renderbuffer() {
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#endif
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}
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void renderbuffer::clear(int col) {
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void renderbuffer::clear(color_t col) {
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#if CAP_GL
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if(FramebufferName) {
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setGLProjection(0);
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