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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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@@ -73,7 +73,7 @@ void showOverview() {
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eLand l = landlist[lstart + i];
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int xr = vid.xres / 64;
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int i0 = 56 + vid.fsize + i * vf;
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int col;
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color_t col;
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if(landUnlocked(l)) col = linf[l].color; else col = 0x404040;
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if(l == curland)
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displayfrZ(1, i0, 1, vf-4, "*", forecolor, 0);
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