mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-10-22 01:17:39 +00:00
type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
This commit is contained in:
252
hyper.h
252
hyper.h
@@ -44,6 +44,7 @@ using std::out_of_range;
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using std::get;
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using std::move;
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using std::make_tuple;
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using std::unique_ptr;
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using std::abs;
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using std::isfinite;
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@@ -299,6 +300,7 @@ struct gcell {
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// improved tracking in Trollheim
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union {
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int32_t landpar;
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unsigned int landpar_color;
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float heat;
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char bytes[4];
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struct fieldinfo {
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@@ -324,6 +326,7 @@ struct gcell {
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};
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#define landparam LHU.landpar
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#define landparam_color LHU.landpar_color
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#define fval LHU.fi.fieldval
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@@ -724,7 +727,7 @@ void activateActiv(cell *c, bool msg);
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struct charstyle {
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int charid;
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unsigned skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor;
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color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor;
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};
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string csname(charstyle& cs);
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@@ -892,8 +895,8 @@ void resetmusic();
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void drawFlash(cell* c);
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void drawBigFlash(cell* c);
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void drawParticle(cell *c, int col, int maxspeed = 100);
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void drawParticles(cell *c, int col, int qty, int maxspeed = 100);
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void drawParticle(cell *c, color_t col, int maxspeed = 100);
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void drawParticles(cell *c, color_t col, int qty, int maxspeed = 100);
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void drawFireParticles(cell *c, int qty, int maxspeed = 100);
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int firecolor(int phase);
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@@ -904,18 +907,20 @@ void movepckeydir(int);
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void centerpc(ld aspd);
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typedef color_t color_t;
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void displayButton(int x, int y, const string& name, int key, int align, int rad = 0);
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void displayColorButton(int x, int y, const string& name, int key, int align, int rad, int color, int color2 = 0);
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void displayColorButton(int x, int y, const string& name, int key, int align, int rad, color_t color, color_t color2 = 0);
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inline string ONOFF(bool b) { return XLAT(b ? "ON" : "OFF"); }
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int darkened(int c);
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extern int getcstat;
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bool displaychr(int x, int y, int shift, int size, char chr, int col);
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bool displayfr(int x, int y, int b, int size, const string &s, int color, int align);
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bool displayfrSP(int x, int y, int sh, int b, int size, const string &s, int color, int align, int p);
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bool displaychr(int x, int y, int shift, int size, char chr, color_t col);
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bool displayfr(int x, int y, int b, int size, const string &s, color_t color, int align);
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bool displayfrSP(int x, int y, int sh, int b, int size, const string &s, color_t color, int align, int p);
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bool outofmap(hyperpoint h);
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void applymodel(hyperpoint H, hyperpoint& Hscr);
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void drawCircle(int x, int y, int size, int color);
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void drawCircle(int x, int y, int size, color_t color);
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void fixcolor(int& col);
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ld displayspin(cell *c, int d);
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hyperpoint gethyper(ld x, ld y);
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@@ -923,14 +928,14 @@ void resetview(); extern heptspin viewctr; extern cellwalker centerover;
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void drawthemap();
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void drawfullmap();
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extern function<void()> wrap_drawfullmap;
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bool displaystr(int x, int y, int shift, int size, const char *str, int color, int align);
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bool displaystr(int x, int y, int shift, int size, const string& str, int color, int align);
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bool displaystr(int x, int y, int shift, int size, const char *str, color_t color, int align);
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bool displaystr(int x, int y, int shift, int size, const string& str, color_t color, int align);
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extern int darken, inmirrorcount;
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void calcparam();
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#if CAP_SDL
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int& qpixel(SDL_Surface *surf, int x, int y);
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color_t& qpixel(SDL_Surface *surf, int x, int y);
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void setvideomode();
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void saveHighQualityShot(const char *fname = NULL, const char *caption = NULL, int fade = 255);
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#endif
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@@ -1288,9 +1293,9 @@ void selectEyeGL(int ed);
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void selectEyeMask(int ed);
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extern int ticks;
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extern unsigned backcolor, bordcolor, forecolor;
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extern color_t backcolor, bordcolor, forecolor;
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void setGLProjection(int col = backcolor);
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void setGLProjection(color_t col = backcolor);
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// passable flags
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@@ -1658,7 +1663,7 @@ namespace dialog {
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string value;
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string keycaption;
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int key;
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int color, colorv, colork, colors, colorc;
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color_t color, colorv, colork, colors, colorc;
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int scale;
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double param;
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int position;
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@@ -1682,7 +1687,7 @@ namespace dialog {
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extern reaction_t reaction, extra_options;
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item& lastItem();
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extern unsigned int *palette;
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extern color_t *palette;
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string keyname(int k);
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@@ -1691,15 +1696,15 @@ namespace dialog {
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void addBoolItem(string body, bool value, int key);
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void addBigItem(string body, int key);
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void addColorItem(string body, int value, int key);
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void openColorDialog(unsigned int& col, unsigned int *pal = palette);
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void openColorDialog(color_t& col, color_t *pal = palette);
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void addHelp(string body);
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void addInfo(string body, int color = 0xC0C0C0);
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void addInfo(string body, color_t color = 0xC0C0C0);
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void addItem(string body, int key);
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int addBreak(int val);
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void addTitle(string body, int color, int scale);
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void addTitle(string body, color_t color, int scale);
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void init();
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void init(string title, int color = 0xE8E8E8, int scale = 150, int brk = 60);
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void init(string title, color_t color = 0xE8E8E8, int scale = 150, int brk = 60);
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void display();
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void editNumber(ld& x, ld vmin, ld vmax, ld step, ld dft, string title, string help);
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@@ -1709,8 +1714,8 @@ namespace dialog {
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void handleNavigation(int &sym, int &uni);
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namespace zoom {
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bool displayfr(int x, int y, int b, int size, const string &s, int color, int align);
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bool displayfr_highlight(int x, int y, int b, int size, const string &s, int color, int align, int hicolor = 0xFFFF00);
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bool displayfr(int x, int y, int b, int size, const string &s, color_t color, int align);
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bool displayfr_highlight(int x, int y, int b, int size, const string &s, color_t color, int align, int hicolor = 0xFFFF00);
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}
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bool editingDetail();
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@@ -1721,7 +1726,7 @@ namespace dialog {
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extern bool sidedialog;
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extern int dialogflags;
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extern int dcenter;
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int displaycolor(unsigned col);
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int displaycolor(color_t col);
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void openFileDialog(string& filename, string fcap, string ext, bool_reaction_t action);
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@@ -1744,11 +1749,11 @@ void clearMessages();
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void resetGeometry();
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namespace svg {
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void circle(int x, int y, int size, int col);
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void polygon(int *polyx, int *polyy, int polyi, int col, int outline, double linewidth);
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void text(int x, int y, int size, const string& str, bool frame, int col, int align);
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void circle(int x, int y, int size, color_t col);
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void polygon(int *polyx, int *polyy, int polyi, color_t col, int outline, double linewidth);
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void text(int x, int y, int size, const string& str, bool frame, color_t col, int align);
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extern bool in;
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extern const string *link;
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extern string link;
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void render(const char *fname = NULL, const function<void()>& what = drawfullmap);
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}
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@@ -1770,7 +1775,7 @@ extern bool ivoryz;
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#define SHADOW_SL 0x18
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#define SHADOW_MON 0x30
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, double footphase);
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase);
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void drawPlayerEffects(const transmatrix& V, cell *c, bool onPlayer);
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@@ -1868,7 +1873,7 @@ inline PPR operator - (PPR x, int y) { return PPR(int(x) - y); }
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inline int operator - (PPR x, PPR y) { return int(x) - int(y); }
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namespace mapeditor {
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bool drawUserShape(const transmatrix& V, eShapegroup group, int id, int color, cell *c, PPR prio = PPR::DEFAULT);
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bool drawUserShape(const transmatrix& V, eShapegroup group, int id, color_t color, cell *c, PPR prio = PPR::DEFAULT);
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}
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void ShadowV(const transmatrix& V, const struct hpcshape& bp, PPR prio = PPR::MONSTER_SHADOW);
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@@ -1970,7 +1975,7 @@ void setcameraangle(bool b);
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#define MODELCOUNT ((int) mdGUARD)
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void drawShape(pair<ld,ld>* coords, int qty, int color);
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void drawShape(pair<ld,ld>* coords, int qty, color_t color);
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extern eModel pmodel;
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@@ -2149,10 +2154,10 @@ namespace linepatterns {
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};
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void clearAll();
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void setColor(ePattern id, int col);
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void setColor(ePattern id, color_t col);
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void drawAll();
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void showMenu();
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void switchAlpha(ePattern id, int col);
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void switchAlpha(ePattern id, color_t col);
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};
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transmatrix ddspin(cell *c, int d, ld bonus = 0);
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@@ -2371,7 +2376,7 @@ bool inmirror(eLand l);
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bool inmirror(cell *c);
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bool inmirror(const cellwalker& cw);
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void queuemarkerat(const transmatrix& V, int col);
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void queuemarkerat(const transmatrix& V, color_t col);
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void check_total_victory();
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void applyBoxNum(int& i, string name = "");
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@@ -2380,7 +2385,7 @@ extern int hinttoshow;
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bool isShmupLifeOrb(eItem it);
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int orbcharges(eItem it);
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int gradient(int c0, int c1, ld v0, ld v, ld v1);
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color_t gradient(color_t c0, color_t c1, ld v0, ld v, ld v1);
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struct hint {
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time_t last;
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@@ -2405,10 +2410,10 @@ extern bool longclick;
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extern bool useRangedOrb;
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#endif
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void addaura(const hyperpoint& h, int col, int fd);
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void addauraspecial(const hyperpoint& h, int col, int dir);
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void addaura(const hyperpoint& h, color_t col, int fd);
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void addauraspecial(const hyperpoint& h, color_t col, int dir);
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void drawBug(const cellwalker& cw, int col);
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void drawBug(const cellwalker& cw, color_t col);
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void mainloop();
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void mainloopiter();
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@@ -2525,60 +2530,60 @@ struct textureinfo {
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int current_type, symmetries;
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};
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struct qpoly {
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transmatrix V;
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const vector<glvertex> *tab;
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int offset, cnt;
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int outline;
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double linewidth;
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int flags;
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textureinfo *tinf;
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};
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struct qline {
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hyperpoint H1, H2;
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int prf;
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double width;
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};
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#define MAXQCHR 64
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struct qchr {
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char str[MAXQCHR];
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int x, y, shift, size, frame;
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int align;
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};
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struct qcir {
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int x, y, size;
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bool boundary;
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};
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// set a link for SVG
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struct qlink {
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const string *link;
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};
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enum eKind { pkPoly, pkLine, pkString, pkCircle, pkShape, pkResetModel, pkSpecial, pkLink };
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union polyunion {
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qpoly poly;
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qline line;
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qchr chr;
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qcir cir;
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double dvalue;
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qlink link;
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polyunion() {}
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};
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struct polytodraw {
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eKind kind;
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struct drawqueueitem {
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PPR prio;
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int col;
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polyunion u;
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polytodraw() {}
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color_t color;
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virtual void draw() = 0;
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virtual void draw_back() {}
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virtual void draw_pre() {}
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virtual ~drawqueueitem() {}
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void draw_darker();
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};
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struct dqi_poly : drawqueueitem {
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transmatrix V;
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const vector<glvertex> *tab;
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int offset, cnt;
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int outline;
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double linewidth;
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int flags;
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textureinfo *tinf;
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void draw();
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void gldraw();
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void draw_back();
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};
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struct dqi_line : drawqueueitem {
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hyperpoint H1, H2;
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int prf;
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double width;
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void draw();
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void draw_back();
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};
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struct dqi_string : drawqueueitem {
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string str;
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int x, y, shift, size, frame;
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int align;
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void draw();
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};
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struct dqi_circle : drawqueueitem {
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int x, y, size;
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void draw();
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};
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struct dqi_boundary_circle : dqi_circle {
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int x, y, size;
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void draw_pre();
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};
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struct dqi_action : drawqueueitem {
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reaction_t action;
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dqi_action(const reaction_t& a) : action(a) {}
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void draw() { action(); }
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};
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extern int emeraldtable[100][7];
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// extern cell *cwpeek(cellwalker cw, int dir);
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@@ -2952,7 +2957,7 @@ int emeraldval(cell *c);
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int inpair(cell *c, int colorpair);
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int snake_pair(cell *c);
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extern const unsigned int nestcolors[8];
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extern const color_t nestcolors[8];
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#if CAP_TEXTURE
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namespace texture {
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@@ -2967,13 +2972,13 @@ namespace texture {
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texture_data() { textureid = 0; twidth = 2048; }
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vector<unsigned> texture_pixels;
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vector<color_t> texture_pixels;
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unsigned& get_texture_pixel(int x, int y) {
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color_t& get_texture_pixel(int x, int y) {
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return texture_pixels[(y&(twidth-1))*twidth+(x&(twidth-1))];
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}
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vector<pair<unsigned*, unsigned>> undos;
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vector<pair<color_t*, color_t>> undos;
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vector<tuple<cell*, hyperpoint, int> > pixels_to_draw;
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bool loadTextureGL();
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@@ -2989,22 +2994,22 @@ namespace texture {
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struct texture_config {
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string texturename;
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string configname;
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unsigned paint_color;
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color_t paint_color;
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eTextureState tstate;
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eTextureState tstate_max;
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transmatrix itt;
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unsigned grid_color;
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unsigned mesh_color;
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unsigned master_color;
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unsigned slave_color;
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color_t grid_color;
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color_t mesh_color;
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color_t master_color;
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color_t slave_color;
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int color_alpha;
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int gsplits;
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int recolor(int col);
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int recolor(color_t col);
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typedef tuple<eGeometry, eVariation, char, int, eModel, ld, ld> texture_parameters;
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texture_parameters orig_texture_parameters;
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@@ -3016,7 +3021,7 @@ namespace texture {
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string texture_tuner;
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vector<hyperpoint*> tuned_vertices;
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bool apply(cell *c, const transmatrix &V, int col);
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bool apply(cell *c, const transmatrix &V, color_t col);
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void mark_triangles();
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void clear_texture_map();
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@@ -3062,11 +3067,11 @@ namespace texture {
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void showMenu();
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void drawPixel(cell *c, hyperpoint h, int col);
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void drawPixel(cell *c, hyperpoint h, color_t col);
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extern cell *where;
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// compute 'c' automatically, based on the hint in 'where'
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void drawPixel(hyperpoint h, int col);
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void drawLine(hyperpoint h1, hyperpoint h2, int col, int steps = 10);
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void drawPixel(hyperpoint h, color_t col);
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void drawLine(hyperpoint h1, hyperpoint h2, color_t col, int steps = 10);
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extern bool texturesym;
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@@ -3077,15 +3082,17 @@ namespace texture {
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}
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#endif
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void queueline(const hyperpoint& H1, const hyperpoint& H2, int col, int prf = 0, PPR prio = PPR::LINE);
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void queuelink(const string *link, PPR prio);
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dqi_line& queueline(const hyperpoint& H1, const hyperpoint& H2, color_t col, int prf = 0, PPR prio = PPR::LINE);
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dqi_action& queueaction(PPR prio, const reaction_t& action);
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void queuereset(eModel m, PPR prio);
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extern ld tessf, crossf, hexf, hcrossf, hexhexdist, hexvdist, hepvdist, rhexf;
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extern ld scalefactor, orbsize, floorrad0, floorrad1, zhexf;
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||||
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||||
unsigned char& part(int& col, int i);
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unsigned char& part(unsigned& col, int i);
|
||||
unsigned char& part(color_t& col, int i);
|
||||
|
||||
transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si);
|
||||
|
||||
@@ -3172,7 +3179,7 @@ struct renderbuffer {
|
||||
renderbuffer(int x, int y, bool gl);
|
||||
~renderbuffer();
|
||||
void enable();
|
||||
void clear(int col);
|
||||
void clear(color_t col);
|
||||
};
|
||||
|
||||
struct resetbuffer {
|
||||
@@ -3283,7 +3290,7 @@ extern void initializeCLI();
|
||||
|
||||
static const int max_vec = (1<<14);
|
||||
|
||||
string helptitle(string s, int col);
|
||||
string helptitle(string s, color_t col);
|
||||
pair<int, int> cell_to_pair(cell *c);
|
||||
extern bool nohud, nofps, nomap;
|
||||
|
||||
@@ -3296,7 +3303,7 @@ ld hypot3(const hyperpoint& h);
|
||||
|
||||
extern const hyperpoint Hypc;
|
||||
ld det(const transmatrix& T);
|
||||
void queuechr(const hyperpoint& h, int size, char chr, int col, int frame = 0);
|
||||
void queuechr(const hyperpoint& h, int size, char chr, color_t col, int frame = 0);
|
||||
|
||||
string fts(float x);
|
||||
bool model_needs_depth();
|
||||
@@ -3494,7 +3501,7 @@ template<> struct saver<ld> : dsaver<ld> {
|
||||
};
|
||||
|
||||
#endif
|
||||
extern vector<polytodraw> ptds;
|
||||
extern vector<unique_ptr<drawqueueitem>> ptds;
|
||||
extern ld intval(const hyperpoint &h1, const hyperpoint &h2);
|
||||
extern ld intvalxy(const hyperpoint &h1, const hyperpoint &h2);
|
||||
transmatrix euscalezoom(hyperpoint h);
|
||||
@@ -3520,7 +3527,7 @@ namespace glhr {
|
||||
|
||||
void set_depthtest(bool b);
|
||||
glmatrix translate(ld x, ld y, ld z);
|
||||
void color2(int color, ld part = 1);
|
||||
void color2(color_t color, ld part = 1);
|
||||
void be_textured();
|
||||
void set_modelview(const glmatrix& m);
|
||||
hyperpoint gltopoint(const glvertex& t);
|
||||
@@ -3563,10 +3570,9 @@ namespace glhr {
|
||||
void prepare(vector<ct_vertex>& v);
|
||||
}
|
||||
|
||||
void prettypoly(const vector<hyperpoint>& t, int fillcol, int linecol, int lev);
|
||||
polytodraw& lastptd();
|
||||
void queuepolyat(const transmatrix& V, const hpcshape& h, int col, PPR prio);
|
||||
void queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, int linecol, int fillcol, PPR prio);
|
||||
void prettypoly(const vector<hyperpoint>& t, color_t fillcol, color_t linecol, int lev);
|
||||
dqi_poly& queuepolyat(const transmatrix& V, const hpcshape& h, color_t col, PPR prio);
|
||||
dqi_poly& queuetable(const transmatrix& V, const vector<glvertex>& f, int cnt, color_t linecol, color_t fillcol, PPR prio);
|
||||
|
||||
struct floorshape;
|
||||
|
||||
@@ -3593,9 +3599,9 @@ int fix6(int a);
|
||||
int fix7(int a);
|
||||
int fixdir(int a, cell *c);
|
||||
cell *newCell(int type, heptagon *master);
|
||||
extern int qpixel_pixel_outside;
|
||||
extern color_t qpixel_pixel_outside;
|
||||
|
||||
void queuechr(int x, int y, int shift, int size, char chr, int col, int frame = 0, int align = 8);
|
||||
void queuechr(int x, int y, int shift, int size, char chr, color_t col, int frame = 0, int align = 8);
|
||||
|
||||
int zebra3(cell *c);
|
||||
int geosupport_threecolor();
|
||||
@@ -3717,11 +3723,11 @@ namespace gp {
|
||||
|
||||
extern bool debug_geometry;
|
||||
|
||||
void queuepoly(const transmatrix& V, const hpcshape& h, int col);
|
||||
void queuepolyat(const transmatrix& V, const hpcshape& h, int col, PPR prio);
|
||||
dqi_poly& queuepoly(const transmatrix& V, const hpcshape& h, color_t col);
|
||||
dqi_poly& queuepolyat(const transmatrix& V, const hpcshape& h, color_t col, PPR prio);
|
||||
|
||||
void queuestr(const hyperpoint& h, int size, const string& chr, int col, int frame = 0);
|
||||
void queuechr(const transmatrix& V, double size, char chr, int col, int frame = 0);
|
||||
void queuestr(const hyperpoint& h, int size, const string& chr, color_t col, int frame = 0);
|
||||
void queuechr(const transmatrix& V, double size, char chr, color_t col, int frame = 0);
|
||||
|
||||
extern bool just_gmatrix;
|
||||
void drawrec(const heptspin& hs, hstate s, const transmatrix& V);
|
||||
@@ -3868,12 +3874,12 @@ namespace geom3 {
|
||||
extern ld BODY;
|
||||
}
|
||||
|
||||
void queuestr(const transmatrix& V, double size, const string& chr, int col, int frame = 0, int align = 8);
|
||||
void queuestr(int x, int y, int shift, int size, string str, int col, int frame = 0, int align = 8);
|
||||
void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame = 0, int align = 8);
|
||||
void queuestr(int x, int y, int shift, int size, string str, color_t col, int frame = 0, int align = 8);
|
||||
|
||||
ld frac(ld x);
|
||||
|
||||
extern int poly_outline;
|
||||
extern color_t poly_outline;
|
||||
|
||||
extern hpcshape shDisk, shTriangle, shHeptaMarker, shSnowball, shDiskT, shDiskS, shDiskSq, shDiskM;
|
||||
|
||||
|
Reference in New Issue
Block a user