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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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@@ -135,7 +135,7 @@ void drawBlizzards() {
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} */
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forCellIdEx(c2, i, bc.c) if(bc.c == mouseover || c2 == mouseover) {
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int col = 0x00C00080;
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color_t col = 0x00C00080;
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if(c2 == mouseover)
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col ^= 0xC0C00000;
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if(isPlayerOn(c2))
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