diff --git a/game.cpp b/game.cpp index 7614d86a..56975b45 100644 --- a/game.cpp +++ b/game.cpp @@ -1249,7 +1249,7 @@ bool monstersnear(stalemate1& sm) { if(c3->monst != moWitchSpeed && fast) continue; // cannot attack if the immediate cell is impassable (except flashwitches) if(c3->monst != moWitchFlash) { - if(!passable(c2, c3, stalemate::isKilled(c2)?0:P_MONSTER)) continue; + if(!passable(c2, c3, stalemate::isKilled(c2)?P_MONSTER:0)) continue; if(isPlayerOn(c2) && items[itOrbFire]) continue; } // flashwitches cannot attack if it would kill another enemy