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Orb icon updates
This commit is contained in:
16
content.cpp
16
content.cpp
@@ -478,11 +478,11 @@ ITEM( 'o', 0x8080FF, "Orb of Winter", itOrbWinter, IC_ORB, ZERO | IF_FIREPROOF |
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"This orb can be used to invoke a wall of ice. It also protects you from fires.")
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ITEM( 'o', 0xFF6060, "Orb of Speed", itOrbSpeed, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osMovement,
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"This orb can be used to move faster for some time.")
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ITEM( 'o', 0x306000, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend,
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ITEM( 'o', 0x90B090, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend,
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"This orb can be used to summon friendly golems. It is used instantly when you pick it up.")
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ITEM( 'o', 0x60D760, "Orb of Shielding", itOrbShield, IC_ORB, ZERO | IF_PROTECTION | IF_EMPATHY, RESERVED, osProtective,
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"This orb can protect you from damage.")
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ITEM( 'o', 0x00FF00, "Orb of Earth", itOrbDigging, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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ITEM( 'o', 0x606060, "Orb of Earth", itOrbDigging, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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"This orb lets you go through living walls. It also has powers in some of the other lands.")
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ITEM( 'o', 0x20FFFF, "Orb of Teleport", itOrbTeleport, IC_ORB, ZERO | IF_RANGED, RESERVED, osRanged,
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"This orb lets you instantly move to another location on the map. Just click a location which "
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@@ -591,7 +591,7 @@ ITEM( '$', 0xFFFFFF, "Pearl", itWhirlpool, IC_TREASURE, ZERO, RESERVED, osNone,
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ITEM( 'o', 0x306000, "Orb of Friendship", itOrbFriend, IC_ORB, ZERO | IF_SHMUPLIFE | IF_REVIVAL, RESERVED, osFriend,
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"This Orb summons a friendly Bomberbird."
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)
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ITEM( 'o', 0x0070C0, "Orb of Water", itOrbWater, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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ITEM( 'o', 0x000060, "Orb of Water", itOrbWater, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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"This Orb allows your boat to go against the current, "
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"and also to go into the land, creating water on the way."
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)
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@@ -706,7 +706,7 @@ ITEM( 'o', 0xFFFF80, "Orb of the Warp", itOrb37, IC_ORB, ZERO, RESERVED, osWarpi
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"This Orb creates a warped zone of radius 5 around you, "
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"and also allows you to move diagonally in warped zones."
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)
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ITEM( 'o', 0x8B4513, "Orb of Energy", itOrbEnergy, IC_ORB, ZERO, RESERVED, osPowerUtility,
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ITEM( 'o', 0xFFFF80, "Orb of Energy", itOrbEnergy, IC_ORB, ZERO, RESERVED, osPowerUtility,
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"This Orb halves the power usage of orbs which cost some "
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"charges with each activation. It even affects the "
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"one-shot orbs such as Flash or Teleport. If such an activation "
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@@ -783,7 +783,7 @@ ITEM( 'o', 0xC00040, "Orb of Recall", itOrbRecall, IC_ORB, ZERO, RESERVED, osUti
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ITEM( ']', 0x8080FF, "Dodecahedron", itDodeca, IC_TREASURE, ZERO, RESERVED, osNone,
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"These dodecahedra made of a mysterious material are the Reptiles' favorite toy."
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)
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ITEM( 'o', 0xFF0000, "Orb of Vaulting", itOrbDash, IC_ORB, ZERO | IF_RANGED, RESERVED, osFrog,
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ITEM( 'o', 0x8080FF, "Orb of Vaulting", itOrbDash, IC_ORB, ZERO | IF_RANGED, RESERVED, osFrog,
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"This Orb allows you to jump over an adjacent monster, killing or stunning it. "
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"You can only vault in a roughly straight line. "
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"Target a cell on the other side to use it."
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@@ -816,7 +816,7 @@ ITEM( '*', 0x40E0D0, "Turquoise", itHunting, IC_TREASURE, ZERO, RESERVED, osNone
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ITEM( '*', 0x009090, "Forgotten Relic", itBlizzard, IC_TREASURE, ZERO, RESERVED, osNone, blizzarddesc)
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ITEM( '(', 0xFFE080, "Ancient Weapon", itTerra, IC_TREASURE, ZERO, RESERVED, osNone,
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"This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter.")
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ITEM( 'o', 0x00FF00, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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ITEM( 'o', 0x307080, "Orb of Slashing", itOrbSide1, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked.")
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ITEM( 'o', 0x30A080, "Orb of the Triangle", itOrbSide2, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster "
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@@ -836,11 +836,11 @@ ITEM( '!', 0x80FF80, "Sea Glass", itDock, IC_TREASURE, ZERO, RESERVED, osNone, N
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ITEM( '*', 0xBBCC99, "Chrysoberyl", itRuins, IC_TREASURE, ZERO, RESERVED, osNone, "Fragment of the past glory.")
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ITEM( '*', 0x80FF80, "Monopole", itMagnet, IC_TREASURE, ZERO, RESERVED, osNone, NODESCYET)
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ITEM( '!', 0xFF00FF, "Tasty Jelly", itSwitch, IC_TREASURE, ZERO, RESERVED, osNone, "A tasty byproduct of the Jelly Revolution.")
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ITEM( 'o', 0xFF0000, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osFrog,
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ITEM( 'o', 0xFFFF80, "Orb of Phasing", itOrbPhasing, IC_ORB, ZERO, RESERVED, osFrog,
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"This orb lets you pass through walls (one cell wide), and also through monsters, as long as they will not attack you in transit.")
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ITEM( 'o', 0xFFFF80, "Orb of Magnetism", itOrbMagnetism, IC_ORB, ZERO, RESERVED, osUtility,
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"This orb makes you immediately pickup all the items on adjacent cells.")
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ITEM( 'o', 0x20FF20, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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ITEM( 'o', 0x202020, "Orb of Slaying", itOrbSlaying, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osOffensive,
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"This Orb lets you defeat Raiders and other tough single-cell monsters in melee."
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)
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ITEM( '*', 0xFFA860, "Tiger's Eye", itBrownian, IC_TREASURE, ZERO, RESERVED, osNone,
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