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fixed/changed some descriptions

This commit is contained in:
Zeno Rogue 2020-03-02 19:52:22 +01:00
parent 50123e42c7
commit 1a7ba1b556
2 changed files with 12 additions and 5 deletions

View File

@ -1615,13 +1615,20 @@ MONSTER('F', 0x8080FF, "Blue Frog", moVaulter, ZERO, RESERVED, moVaulter,
REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/5)) REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/5))
#undef LST #undef LST
LAND( 0xC0C0FF, "Eclectic City", laEclectic, LF_ICY | LF_ELECTRIC, itEclectic, RESERVED, NODESCYET) LAND( 0xC0C0FF, "Eclectic City", laEclectic, LF_ICY | LF_ELECTRIC, itEclectic, RESERVED,
"Many kinds of creatures are living here, each with its own architectural style."
)
MONSTER( 'W', 0xA04060, "Mutant2", moVariantWarrior2, CF_FACE_UP, RESERVED, moYeti, MONSTER( 'W', 0xA04060, "Mutant2", moVariantWarrior2, CF_FACE_UP, RESERVED, moYeti,
"These guys look a bit strange, but they have no special properties." "These guys look a bit strange, but they have no special properties."
) )
ITEM( '*', 0x303090, "Lapis Lazuli", itEclectic, IC_TREASURE, ZERO, RESERVED, osNone, ITEM( '/', 0x303090, "Lazurite Figurine", itEclectic, IC_TREASURE, ZERO, RESERVED, osNone,
"A beautiful blue stone.") "A beautiful blue figurine. Every figurine is different.")
ITEM( 'o', 0x808080, "Orb of Chaos", itOrbChaos, IC_ORB, ZERO, RESERVED, osUtility, NODESCYET) ITEM( 'o', 0x808080, "Orb of Chaos", itOrbChaos, IC_ORB, ZERO, RESERVED, osUtility,
"When you move, the contents of the two cells adjacent to your both locations are swapped. "
"If they contain creatures, these creatures will be stunned for some time, before they understand what happened.\n\n"
"Does not work if one of the cells contains a "
"multi-tile creature or a barrier-like wall."
)
NATIVE(among(m, moRedTroll, moMiner, moTroll, moFireFairy, moMetalBeast, moPalace, moWolf, moIceGolem, moPair) ? 1 : 0) NATIVE(among(m, moRedTroll, moMiner, moTroll, moFireFairy, moMetalBeast, moPalace, moWolf, moIceGolem, moPair) ? 1 : 0)
#define LST {itDiamond, itFulgurite, itPalace, itSilver} #define LST {itDiamond, itFulgurite, itPalace, itSilver}
REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/3)) REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/3))

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@ -768,7 +768,7 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
it == itSlime ? &cgi.shEgg : it == itSlime ? &cgi.shEgg :
xch == '%' ? &cgi.shDaisy : xch == '$' ? &cgi.shStar : xch == ';' ? &cgi.shTriangle : xch == '%' ? &cgi.shDaisy : xch == '$' ? &cgi.shStar : xch == ';' ? &cgi.shTriangle :
xch == '!' ? &cgi.shTriangle : it == itBone ? &cgi.shNecro : it == itStatue ? &cgi.shStatue : xch == '!' ? &cgi.shTriangle : it == itBone ? &cgi.shNecro : it == itStatue ? &cgi.shStatue :
it == itIvory ? &cgi.shFigurine : among(it, itIvory, itEclectic) ? &cgi.shFigurine :
xch == '?' ? &cgi.shBookCover : xch == '?' ? &cgi.shBookCover :
it == itKey ? &cgi.shKey : it == itKey ? &cgi.shKey :
it == itRevolver ? &cgi.shGun : it == itRevolver ? &cgi.shGun :