diff --git a/landgen.cpp b/landgen.cpp index 2bff67be..464e5b6c 100644 --- a/landgen.cpp +++ b/landgen.cpp @@ -501,7 +501,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { } } - if(d == 7 && c->wall == waCavewall && hrand_monster(5000) < items[itEmerald] + yendor::hardness() && !safety) + if(d == 7 && c->wall == waCavewall && hrand_monster(DIM == 2 ? 5000 : 40000) < items[itEmerald] + yendor::hardness() && !safety && !reptilecheat) c->monst = moSeep; ONEMPTY { @@ -699,7 +699,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { } } } - if(d == 7 && c->wall == waVinePlant && hrand(100) < (randomPatternsMode ? 2 : 10) && !peace::on && !reptilecheat) + if(d == 7 && c->wall == waVinePlant && hrand(DIM == 2 ? 100 : 5000) < (randomPatternsMode ? 2 : 10) && !peace::on && !reptilecheat) c->monst = moVineSpirit; ONEMPTY { if(hrand(5000) < PT(100 + 2 * (kills[moVineBeast] + kills[moVineSpirit]), 200) && notDippingFor(itWine) && !reptilecheat) @@ -938,7 +938,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { case laCaves: if(fargen) c->wall = (randomPatternsMode ? RANDPAT3(1) : hrand(100) < 55) ? waCavewall : waCavefloor; - if(d == 7 && c->wall == waCavewall && hrand(5000) < items[itGold] + yendor::hardness() && !safety) + if(d == 7 && c->wall == waCavewall && hrand(DIM == 2 ? 5000 : 40000) < items[itGold] + yendor::hardness() && !safety && !reptilecheat) c->monst = moSeep; ONEMPTY { if(hrand(5000) < PT(100 + 2 * min(kills[moTroll] + kills[moGoblin], 150), 200) && notDippingFor(itGold)) @@ -1000,7 +1000,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { else c->wall = waDeadfloor; } - if(d == 7 && c->wall == waDeadwall && hrand_monster(1000) < items[itSilver] + yendor::hardness() && !safety) + if(d == 7 && c->wall == waDeadwall && hrand_monster(DIM == 2 ? 1000 : 10000) < items[itSilver] + yendor::hardness() && !safety && !reptilecheat) c->monst = moSeep; ONEMPTY { @@ -1637,7 +1637,7 @@ void giantLandSwitch(cell *c, int d, cell *from) { } if(d == 7 && c->wall == waSea && hrand_monster(10000) < 20 + items[itPirate] + 2 * yendor::hardness() && !safety) c->monst = moCShark; - if(d == 7 && c->wall == waCTree && hrand_monster(5000) < 100 + items[itPirate] + yendor::hardness()) + if(d == 7 && c->wall == waCTree && hrand_monster(DIM == 2 ? 5000 : 50000) < 100 + items[itPirate] + yendor::hardness()) c->monst = moParrot; ONEMPTY { if(hrand(1500) < 4 && celldistAlt(c) <= -5 && peace::on && geometry != gCrystal)