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fixed the stereographic projection of a sphere
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@ -245,7 +245,7 @@ void setmatrix(int useV, const transmatrix& V) {
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GLfloat mat[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, -1, 0,
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0, 0, GLfloat(stereo::mode ? -1 : 0), 0,
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0, 0, stereo::scrdist, 1
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};
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glhr::set_modelview(glhr::as_glmatrix(mat));
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