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improved CA simulator
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0b385dd7f4
commit
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46
complex.cpp
46
complex.cpp
@ -3239,13 +3239,23 @@ namespace prairie {
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EX namespace ca {
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EX ld prob = .2;
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string carule[8][2];
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static const int MAX_NEIGHBOR = 60; /* may be larger than MAX_EDGE due to mineadj */
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string carule[MAX_NEIGHBOR][2];
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EX eWall wlive = waFloorA;
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// you can also do -mineadj
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EX string fillup(string s) {
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while(isize(s) < MAX_NEIGHBOR) s += '0';
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return s;
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}
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EX void init() {
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// hexagonal variant of Game of Life, as suggested by Wikipedia
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for(int i=0; i<8; i++)
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carule[i][0] = "00100000",
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carule[i][1] = "00011000";
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for(int i=0; i<MAX_NEIGHBOR; i++)
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carule[i][0] = fillup("00100"),
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carule[i][1] = fillup("00011");
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}
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#if CAP_COMMANDLINE
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@ -3255,22 +3265,25 @@ EX namespace ca {
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shift(); prob = argf();
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return 0;
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}
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if(argis("-calive")) {
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shift(); wlive = eWall(argi());
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return 0;
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}
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if(args()[0] != '-') return 1;
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if(args()[1] != 'c') return 1;
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int livedead = args()[2] - '0';
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if(livedead < 0 || livedead > 1) return 1;
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int nei = -1;
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if(args()[3]) {
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nei = args()[3] - '0';
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if(nei < 0 || nei > 7) return 1;
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if(args()[4]) return 1;
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nei = atoi(argcs()+3);
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if(nei < 0 || nei >= MAX_NEIGHBOR) return 1;
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}
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shift();
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string s = args(); s += "00000000";
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if(nei == -1) for(int i=0; i<8; i++)
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carule[i][livedead] = s;
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string s = args();
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if(nei == -1) for(int i=0; i<MAX_NEIGHBOR; i++)
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carule[i][livedead] = fillup(s);
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else
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carule[nei][livedead] = s;
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carule[nei][livedead] = fillup(s);
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return 0;
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}
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@ -3282,20 +3295,23 @@ EX namespace ca {
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vector<cell*>& allcells = currentmap->allcells();
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int dcs = isize(allcells);
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std::vector<bool> willlive(dcs);
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int old = 0, xold = 0;
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for(int i=0; i<dcs; i++) {
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cell *c = allcells[i];
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if(c->land != laCA) return;
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int nei = 0, live = 0;
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forCellEx(c2, c) if(c2->land == laCA) {
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nei++; if(c2->wall == waFloorA) live++;
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for(cell *c2: adj_minefield_cells(c)) {
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nei++; if(c2->wall == wlive) live++;
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}
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int welive = 0; if(c->wall == waFloorA) welive++;
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int welive = 0; if(c->wall == wlive) welive++;
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willlive[i] = carule[nei][welive][live] == '1';
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old += welive, xold += live;
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}
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for(int i=0; i<dcs; i++) {
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cell *c = allcells[i];
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c->wall = willlive[i] ? waFloorA : waNone;
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c->wall = willlive[i] ? wlive : waNone;
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}
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println(hlog, tie(dcs, old, xold));
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}
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EX }
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@ -750,7 +750,7 @@ EX void showEuclideanMenu() {
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});
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}
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if(specialland == laMinefield && geometry_has_alt_mine_rule()) {
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if(among(specialland, laMinefield, laCA) && geometry_has_alt_mine_rule()) {
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dialog::addSelItem(XLAT("mine adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
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dialog::add_action([] {
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stop_game();
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4
help.cpp
4
help.cpp
@ -706,8 +706,10 @@ EX string generateHelpForLand(eLand l) {
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s += "\n\n" + XLAT(lv.msg);
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#if !ISMOBILE
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if(l == laCA)
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if(l == laCA) {
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s += XLAT("\n\nOption -mineadj 1 can be added for Moore neighborhoods.");
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s += XLAT("\n\nHint: use 'm' to toggle cells quickly");
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}
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#endif
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return s;
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@ -981,7 +981,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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case laCA:
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if(fargen)
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c->wall = (hrand(1000000) < ca::prob * 1000000) ? waFloorA : waNone;
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c->wall = (hrand(1000000) < ca::prob * 1000000) ? ca::wlive : waNone;
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break;
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case laLivefjord:
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