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more work on the online version: fullscreen, orientation
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@@ -13,7 +13,7 @@ void glError(const char* GLcall, const char* file, const int line) {
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}
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}
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#define CAP_VERTEXBUFFER (!ISWEB)
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#define CAP_VERTEXBUFFER (ISWEB)
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namespace glhr {
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