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https://github.com/zenorogue/hyperrogue.git
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vrhr:: controllers are now shown on the desktop screen
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parent
44ecbccb89
commit
176f6a542c
55
vr.cpp
55
vr.cpp
@ -39,6 +39,8 @@ EX eHeadset hsm = eHeadset::reference;
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EX eEyes eyes = eEyes::equidistant;
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EX eCompScreen cscr = eCompScreen::eyes;
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EX bool controllers_on_desktop = true;
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EX cell *forward_cell;
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EX ld vraim_x, vraim_y, vrgo_x, vrgo_y;
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@ -1107,13 +1109,17 @@ EX void render() {
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}
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if(cscr == eCompScreen::eyes) draw_eyes();
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if(cscr == eCompScreen::reference) {
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state = 3;
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drawqueue();
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}
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if(cscr == eCompScreen::eyes && !controllers_on_desktop) draw_eyes();
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render_controllers();
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if(cscr == eCompScreen::eyes && controllers_on_desktop) draw_eyes();
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state = 1;
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}
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@ -1430,24 +1436,47 @@ void addconfig() {
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auto hookc = addHook(hooks_configfile, 100, addconfig);
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#endif
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EX void submit() {
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EX bool rec;
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EX void render_controllers() {
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if(!state) return;
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dynamicval<bool> rc(rec, true);
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for(int i=0; i<(int)vr::k_unMaxTrackedDeviceCount; i++)
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if(vrdata.device_models[i]) {
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resetbuffer rb;
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if(!state) return;
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state = 2;
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dynamicval<eModel> m(pmodel, mdPerspective);
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dynamicval<ld> ms(sightranges[geometry], 100);
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for(int e=0; e<2; e++) {
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for(int e=0; e<3; e++) {
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if(e < 2) {
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vr_eye_settings ey;
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ey.use(e);
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}
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else {
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state = 1;
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rb.reset();
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calcparam();
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current_display->set_viewport(0);
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calcparam();
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reset_projection();
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current_display->set_all(0, 0);
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if(cscr != eCompScreen::single || !controllers_on_desktop) goto next_model;
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state = 4;
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}
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E4;
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hmd_mvp = vrdata.proj[e] * inverse(vrdata.eyepos[e]) * sm * hmd_at * vrdata.pose_matrix[i] * sm * Id;
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hmd_mvp = sm * hmd_at * vrdata.pose_matrix[i] * sm * Id;
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if(e < 2)
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hmd_mvp = vrdata.proj[e] * inverse(vrdata.eyepos[e]) * hmd_mvp;
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else
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hmd_mv = hmd_mvp;
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hmd_pre = Id;
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reset_projection();
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@ -1480,15 +1509,13 @@ EX void submit() {
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}
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state = 1;
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rb.reset();
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calcparam();
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current_display->set_viewport(0);
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calcparam();
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reset_projection();
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current_display->set_all(0, 0);
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next_model: ;
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}
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}
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EX void submit() {
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if(!state) return;
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for(int i=0; i<2; i++) {
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auto eye = vr::EVREye(i);
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