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mouse aiming sensitivity is now configurable; set to 0 to disable
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@@ -534,7 +534,7 @@ void mainloopiter() {
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if(cwt.mirrored) playerV = playerV * Mirror;
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}
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mousepan = normal && DIM == 3;
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mousepan = normal && DIM == 3 && mouseaim_sensitivity;
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if(mousepan != oldmousepan) {
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oldmousepan = mousepan;
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if(mousepan) {
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