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3D:: smooth TPP; display player or not correctly
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@@ -1040,7 +1040,7 @@ void centerpc(ld aspd) {
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#endif
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if(shmup::on && DIM == 3 && vid.sspeed > -5) {
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transmatrix at = cpush(2, -vid.yshift) * ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at;
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transmatrix at = ggmatrix(shmup::pc[0]->base) * shmup::pc[0]->at * cpush(2, -vid.yshift);
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View = inverse(at) * View;
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return;
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}
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