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fixed some bugs in edge drawing in RogueViz
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6b43a7972f
commit
16603f79b7
@ -286,7 +286,7 @@ namespace collatz {
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virtualRebase(vd.m, true);
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vd.cp = perturb(dftcolor);
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vd.data = 0;
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addedge(0, 0, 0, false, collatz::collatz1);
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addedge(0, 0, 1, false, collatz::collatz1);
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vd.name = "1";
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storeall();
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}
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@ -1121,7 +1121,7 @@ bool drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
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if(kind == kSAG) {
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if(ei->weight2 > maxweight) maxweight = ei->weight2;
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ld gamma = log(alpha / 256) / log(.5);
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ld gamma = log(alpha / 255.) / log(.5);
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alpha = int(pow(ei->weight2 / maxweight, gamma) * 255);
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}
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if(hilite || hiliteclick) alpha = (alpha + 256) / 2;
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@ -1254,7 +1254,7 @@ bool drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
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virtualRebase(vdn.m, true);
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vdn.cp = perturb(cp);
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vdn.data = 0;
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addedge(i, i0, 0, false, collatz::collatz1);
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addedge(i, i0, 1, false, collatz::collatz1);
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vdn.m->store();
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int carry = 0;
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string s2 = s;
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@ -1277,7 +1277,7 @@ bool drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
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virtualRebase(vdn.m, true);
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vdn.cp = perturb(cp);
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vdn.data = 0;
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addedge(i, i0+1, 0, false, collatz::collatz2);
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addedge(i, i0+1, 1, false, collatz::collatz2);
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vdn.m->store();
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int carry = -1;
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string s2 = s;
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