This commit is contained in:
Zeno Rogue 2018-10-28 03:07:36 +01:00
parent 66e3908f8a
commit 163be02b75
2 changed files with 24 additions and 4 deletions

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@ -2709,7 +2709,7 @@ RogueViz:
* fixed texts disappearing when scale is set to less than 0
* number editor and command line parameters now accept expressions
2018.09.24 00:16 Update 10.4x
2018.09.24 00:16 Update 10.4w
* improved understanding of paths and circumferences, in all hyperbolic geometries (except Archimedean)
* * big numbers given by the Knights of Camelot and during the 'game over' screen are now computed precisely even for big radii, and also in more geometries
@ -2724,3 +2724,23 @@ RogueViz:
* creating [Baby] Tortoises in the map editor now creates 'local' ones at first, and random ones on another click
* when you scroll into a mirror wall, the view is reflected
* if the memory saving and cheat modes are on, translate animation will move the PC together with the view, thus saving memory
2018.10.28 03:09 Update 10.4x
* fixed the crash when starting the Halloween minigame, and also when starting Wild West
Improvements to models/projections of hyperbolic geometry:
* Added Joukowsky transformation and Joukowsky+inversion
* added 'model orientation' parameter for 2D models which have an orientation
* Joukowsky, Joukowsky+inversion, and band model now have 'transition' parameter, to make a transition from a more standard projection (with other interesting projections on the way)
* hemisphere and hyperboloid models are now rendered more nicely (using the same algorithm as is used for the sphere in orthogonal projection)
* fixed darkening of the other side
Other bugfixes and improvements:
* improved line width in SVG output
* commandline option to record animation, new conformal parameters, and outer circle color (-ring), -btwidth, set translation
* improved animation when scaling
* color dialog no longer invisible on white background
* rug no longer always renders in Poincare
* graph drawing in RogueViz
* some extra chars supported in the browser version; some other minor web improvements

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.4w"
#define VERNUM 10423
#define VERNUM_HEX 0xA0C7
#define VER "10.4x"
#define VERNUM 10424
#define VERNUM_HEX 0xA0C8
#include <stdarg.h>