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rogueviz::presentation::draw_texture now ignores vid.fsize when inHighQual
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@ -109,10 +109,12 @@ map<string, texture::texture_data> textures;
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void draw_texture(texture::texture_data& tex) {
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static vector<glhr::textured_vertex> rtver(4);
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int fs = inHighQual ? 0 : 2 * vid.fsize;
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ld tx = tex.tx;
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ld ty = tex.ty;
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ld scalex = (vid.xres/2 - 2 * vid.fsize) / (current_display->radius * tx);
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ld scaley = (vid.yres/2 - 2 * vid.fsize) / (current_display->radius * ty);
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ld scalex = (vid.xres/2 - fs) / (current_display->radius * tx);
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ld scaley = (vid.yres/2 - fs) / (current_display->radius * ty);
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ld scale = min(scalex, scaley);
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scale *= 2;
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