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	fixed cheatmarking
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		| @@ -90,7 +90,7 @@ void initgame() { | ||||
|    | ||||
|   bool use_special_land = | ||||
|     !safety && | ||||
|     (peace::on || tactic::on || geometry || gp::on); | ||||
|     (peace::on || tactic::on || geometry || gp::on || randomPatternsMode || yendor::on); | ||||
|      | ||||
|   if(use_special_land) firstland = specialland; | ||||
|    | ||||
| @@ -251,7 +251,7 @@ void initgame() { | ||||
| #if CAP_INV | ||||
|     if(inv::on) inv::init(); | ||||
| #endif | ||||
|     if(!randomPatternsMode && !tactic::on && !yendor::on && !peace::on) { | ||||
|     if(!use_special_land) { | ||||
|       if(firstland != (princess::challenge ? laPalace : laIce)) cheater++; | ||||
|       } | ||||
|     welcomeMessage(); | ||||
|   | ||||
							
								
								
									
										14
									
								
								yendor.cpp
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								yendor.cpp
									
									
									
									
									
								
							| @@ -303,20 +303,20 @@ namespace yendor { | ||||
|       won = false; | ||||
|       if(!easy) items[itOrbYendor] = bestscore[modecode()][challenge]; | ||||
|       chaosmode = (clev().flags & YF_CHAOS); | ||||
|       specialland = firstland = clev().l; | ||||
|       specialland = clev().l; | ||||
|       if(clev().flags & YF_START_AL) { | ||||
|         firstland = laAlchemist; | ||||
|         specialland = laAlchemist; | ||||
|         items[itElixir] = 50; | ||||
|         items[itFeather] = 50; | ||||
|         } | ||||
|       if(firstland == laPower)  | ||||
|       if(specialland == laPower)  | ||||
|         items[itOrbSpeed] = 60, items[itOrbWinter] = 60; | ||||
|       if(clev().flags & YF_START_CR) { | ||||
|         firstland = laCrossroads; | ||||
|         specialland = laCrossroads; | ||||
|         } | ||||
|       if(firstland == laGraveyard) items[itBone] = 10; | ||||
|       if(firstland == laEmerald)   items[itEmerald] = 10; | ||||
|       if(firstland == laCocytus)   items[itFjord] = 10; | ||||
|       if(specialland == laGraveyard) items[itBone] = 10; | ||||
|       if(specialland == laEmerald)   items[itEmerald] = 10; | ||||
|       if(specialland == laCocytus)   items[itFjord] = 10; | ||||
|       if(!euclid) { | ||||
|         if(clev().flags & YF_DEAD)   items[itGreenStone] = 100; | ||||
|         if(clev().flags & YF_DEAD5)  items[itGreenStone] = 5; | ||||
|   | ||||
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